• Spiderweb Software Has Eaten My Soul

    In many ways, I am an ideal customer. If I find an artist or a company that I really like, I tend to latch on to them. Back in the day I would play anything by LucasArts or Sierra. I’ve played many games just because they had the BioWare label. Last year I became a [...]

    Spiderweb
  • What I Learned from OWbN Girls

    No, it’s not a game. It’s an organization. But I still learned a lot about game design from OWbN Girls. Over the past few days, I’ve been getting a trickle of drama in my various social networks around the group. For those not in the know, OWbN Girls is an advocacy group within the organization One [...]

    The Size of your Sheet
  • Politics: Throwing Chairs for Fun

    http://www.youtube.com/watch?v=lyiuqYO9tV8″>throwing

    Sorry for the delay. After the holiday I got wrapped up in working on Victorian Lost, as well as settling back into working on the World of Darkness MMO. Then I got sick, and didn’t feel like doing much of anything. But now I’ve settled back in, and ready to tackle more of my backlog [...]

    danceoff
  • Help Me Ruin My Vacation

    Starting on Friday, I have 11 days of vacation set up. Of course, I’ll still be doing a little White Wolf work during that time (because “vacation” really means “a chance to catch up on work”), but I really do want to try and relax. So, the first announcement is that I’m planning to be [...]

    Young Sherlock Holmes
  • Mechanics and setting

    Michael Cunliffe once said to me "I’d be very interested in a post about whether (or how to) use mechanics to suit setting in RPGs – how do you use dice rolls to provide not only dramatic, but thematic effect for players." And I obey. I’ve had an informal maxim in my head for years [...]

    gears.jpg
Spiderweb

Spiderweb Software Has Eaten My Soul

In many ways, I am an ideal customer. If I find an artist or a company that I really like, I tend to latch on to them. Back in the day I would play anything by LucasArts or Sierra. I’ve played many games just because they had the BioWare label. Last year I became a [...]

The Size of your Sheet

What I Learned from OWbN Girls

No, it’s not a game. It’s an organization. But I still learned a lot about game design from OWbN Girls. Over the past few days, I’ve been getting a trickle of drama in my various social networks around the group. For those not in the know, OWbN Girls is an advocacy group within the organization One [...]

danceoff

Politics: Throwing Chairs for Fun

http://www.youtube.com/watch?v=lyiuqYO9tV8″>throwing

Sorry for the delay. After the holiday I got wrapped up in working on Victorian Lost, as well as settling back into working on the World of Darkness MMO. Then I got sick, and didn’t feel like doing much of anything. But now I’ve settled back in, and ready to tackle more of my backlog [...]

Young Sherlock Holmes

Help Me Ruin My Vacation

Starting on Friday, I have 11 days of vacation set up. Of course, I’ll still be doing a little White Wolf work during that time (because “vacation” really means “a chance to catch up on work”), but I really do want to try and relax. So, the first announcement is that I’m planning to be [...]

gears.jpg

Mechanics and setting

Michael Cunliffe once said to me "I’d be very interested in a post about whether (or how to) use mechanics to suit setting in RPGs – how do you use dice rolls to provide not only dramatic, but thematic effect for players." And I obey. I’ve had an informal maxim in my head for years [...]

writing

You Call That Writing?

(I’m finally dipping into my backlog of blog requests. This one is from Ryan Macklin.) I call myself a writer. I’ve had a number of titles over the course of my life, including “developer” and “designer.” I’ve worked on video games, role-playing games, fiction, non-fiction, television, podcasting, and I’ve even written a few programs in [...]

pen-write-300x225

To the Far West: Writing is Rewriting

Last time I ended up with a shitty first draft. And it was shitty — I changed my mind in the middle of the story twice, I didn’t like the name of one of the characters after I typed it out a dozen times, and overall the whole thing was a mess. So now it [...]