We just completed our first chapter of “For the Free,” our Scion game. You can read what happened on my wiki. This game has been unique in a few ways:
1) This is the most I’ve prepared for a roleplaying game in a long time. Usually I just jot down a handful of notes and improvise the rest, but the structure of Scion (and indeed, this cycle) made that hard. I made the decision early on to use the wiki to organize the details of the cycle (combined with a Google Doc for my scene notes in a short-hand SAS format), which has amounted to over a dozen Storyteller characters, a handful of locations and tracking the state of dozens of Gods. I spent several hours last night and this morning updating the wiki with photos, character sheets and location information to run the first session, which is a lot more prep work than I usually do.
2) I ran the game entirely via my laptop. I had a PDF copy of Scion: Hero up, along with the wiki, the Google Doc, a simple text editor for notes and an online dice roller. Originally I planned to use the laptop as a support piece while I conducted the game with my usual paper notes, but I realized that 95% of my game was on the computer anyhow, so it just made sense to use an online dice roller and text editor for the rest. It also made it easy to look up quick pieces of information (like JeanRo, since I didn’t expect the group to look for Dionysus’ restaurant this session).
3) I gamed with a rough mix of people in terms of my familiarity with them — two I’ve run a lot of games for before, two I’ve played in a couple of games with, and one I’ve only gamed with in a LARP, but not tabletop. Also, I put a lot of the initial cycle construction and idea-building on the players, and I was more open about letting them handle rules interpretations and nuances instead of me acting as the primarily rules arbiter and subject matter expert for the game.
All in all, the game went really smoothly — we got through an entire story of about five scenes (four planned, one improvised) in four hours, with plenty of time for roleplaying and combat. The group gelled really well. Some of the elements of the Scion world (such as liberal use of Fate to justify disparate story elements) helped to smooth over what might normally be rough spots, and the players really seemed to gravitate to the almost comic-book style game play.