Marvelous Superheroes

What happens when a game designer gets an itch to play with some house rules and loses complete control over his ideas? This:

Marvelous Superheroes

From the Introduction:

I have always loved the Marvel Super Heroes game from TSR, and over the years I have often considered it to be a good superhero game for my style of gaming. However, while many of the mechanics have held up as a decent RPG-light system, there are weird sub-rules and needlessly complex systems built into the game that are just too quirky for my tastes nowadays. Meanwhile, I’ve been familiar with Fudge for a decade now and liked the idea of it, but it also had some weirdly complex areas that seemed unnecessary and kept me from really trying out the system. A couple of years back, a public domain game called 4C was released. It was a more streamlined version of my favorite superhero system, but it went in a different direction, focusing more on the numbers than the words which made Marvel Super Heroes so cool to me.

One day, in thinking over some house rules for a new superhero campaign I wanted to run, I considered converting 4C and Fudge into a new game close to Marvel Super Heroes, so I would have more flexibility in terms of rules hacking down the road. I found a great article by Steve Kenson on the “Superlative System,” which was his start on a conversion attempt between Marvel and Fudge, and that started me on the road to what eventually became Marvelous Superheroes.

This document is rewritten from the Fudge and 4C SRD documents for use in my personal games. I do provide a simple conversion page to go from Marvel Super Heroes to Marvelous Superheroes, but it isn’t intended as a challenge to anyone’s intellectual property. Right now, this is just a fun system that I hope will finally hit my sweet spot of superhero gaming.

I stopped poking at it a while ago, but I kept forgetting to post it online. If people want to run some playtests or just read it over, that would be cool.

Update: This has turned into a regular thing, so I’ve updated the link to point to my Free Stuff page, which will always have the latest version.

Lots of Cool Stuff

It’s been a while since I’ve done this, and I’m getting ready for a LARP in a few minutes, so let’s get to this.

  • 30 Rock: I admit, when I first caught a couple of episodes of this show, I didn’t find it all that funny. But we kept hearing lots of good things about the show, so on a lark we started watching season 2 through Netflix Streaming. We got so hooked that we went back and watching the first season, and now we’re catching up on the latest season on Hulu. It’s a surprisingly entertaining show with a dose of weirdness that keeps it entertaining.
  • Uncharted 2: I wasn’t a big fan of Uncharted, so I wasn’t all that excited about Uncharted 2. But David picked it up and started playing it, and one night after getting frustrated with Brutal Legend, I decided to give it a try. The best summary I can give is that this game reminded me of the excitement I had when I first watched the Indiana Jones movies. It’s more Indiana Jones than any Indiana Jones game I’ve played.
  • Star Guard: On the completely opposite end of graphics quality and price, Star Guard is a free Flash run and gun platformer that just shouldn’t be as much fun as it is. The way the story unfolds adds an interesting layer to "green guy kills all the red guys." There’s also a checkpoint system and infinite lives, but the corpses of your previous incarnations litter the battlefield as you work through the game.

More as I get a chance.

5 things to avoid if you want your submission considered

A computer keyboard, Space Bar is on the botto...

Image via Wikipedia

I’ve been kicking around the idea of doing an irregular column of writing advice called "Head To Keyboard" (or HTK for short), basically talking about things that annoy me about being a writer or an editor. I wasn’t sure if it would be part of the blogcast or part of this blog, but more and more my blog is about writing anyhow, so I decided to start doing it here.

After two years of handling the White Wolf slush pile, as well as several more years submitting my work to various publishers, I keep running into five things that people keep doing that doesn’t help them one bit in getting published. This isn’t secret knowledge, arcane information or even sage advice, but people keep screwing it up over and over and over again, so I thought it’s stuff probably worth repeating.

Five Things To Avoid

1. Ignoring submission guidelines. The company you want to write for has them there for a reason. Not only does not following the guidelines automatically irritate the slush pile reader (which won’t incline him to regard your submission with any particular sympathy), but there may also be legal aspects that need to be followed before your submission can be considered. Even if you get bored and stop reading this blog now, take this piece of advice with you: follow the damned submission guidelines.

2. Talking shit on the Internet. More and more editors will do a Google search on your name to find out more about you. If they find your forum posts and tweets and blogs about how stupid the editor’s company is and what horrible products they produce, you’ll get a form rejection. Further, editors do talk to each other, and word gets around. You don’t have to be in love with everything that a company produces, but posting it for public view on the Internet won’t help your long-term prospects.

3. Having special needs. Love it or hate it, Microsoft Word is the standard — I have run into few companies that don’t assume it as the default format (though RTF is a close second), and never met a company that won’t accept it at all. If you want to make money as a writer, get Microsoft Word. If you simply can’t, get some software that can convert your documents to Microsoft Word and read Word comments and markup (OpenOffice 3 is good, usable on all three main OS formats, and is free). If you absolutely insist on submitting your magnum opus in Microsoft Works or WordPerfect, I hope you enjoy being rejected unread.

4. Using generic submissions. Take a few minutes before you submit and read up on the company you’re submitting to. Get the editor’s name right. Specify what product you’re submitting for. Make sure the company you’re submitting to is even accepting submissions for your kind of manuscript. If you don’t care enough about the publisher to get a few details right, odds are they won’t care enough to publish you.

5. Plagiarizing your material. Seriously, don’t do this. Again, one Google search will find you out. If you need to quote, quote and give credit. But that shit didn’t fly in high school, and it won’t fly now. And as more and more people read your work, eventually someone’s going to notice something odd and out you.

I’m not kidding when I say that simply not doing these five things will get you much further in the slush pile.

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Dropping out, but still writing

I am a writer.

Image by DavidTurnbull via Flickr

Here’s the short version: I’m dropping out of NaNoWriMo to avoid burnout. Yes, after only five days. But I’m still writing.

The long version is that I’m only dropping out on a technicality, and here’s why.

See, I’ve written one day on NaNoWriMo thus far. Sunday, I was physically exhausted from ICC — no worries, it happens. Monday, I wrote a really solid 2,500 (and hated most everything I wrote, but that’s part of the process, I think). Tuesday, I was out for several hours entertaining guests from Ireland, and got back late. Wednesday, I was mentally exhausted, so I gave myself a pass. Today, I was charged up for writing at work (which I’ve been doing pretty much every day this week), but I realized that I was dreading going back to my novel.

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Want to work at CCP?


There are a number of open positions at for our various video game projects at CCP (where I work). Right now, the fastest way to be considered is to apply online at  www.ccpgames.com . Descriptions can be found on our website for these openings, but some links are below.

(Note: I’m just forwarding this on from Human Resources. If you have questions, go to the website and send them there — I’m just a writer monkey.)

 

Senior Programmer

Atlanta, USA

Programmers

Programmer

Atlanta, USA

Programmers

Concept Artists

Reykjavik, Iceland

Art

Animator

Atlanta, USA

Art

English Game Master

Shanghai, China

Game Masters

Database Administrator

Reykjavik, Iceland

Operations

Senior Game Designer

Shanghai, China

Content & Game Design

Senior Web Developer

Reykjavik, Iceland

Web Development

Senior QA Engineer

Atlanta, USA

Quality Assurance

German speaking Game Master

Reykjavik, Iceland

Game Masters

QA Engineer

Atlanta, USA

Quality Assurance

Senior Graphics Programmer

Reykjavik, Iceland

Programmers

Graphics Programmer

Reykjavik, Iceland

Programmers

IT Manager

Shanghai, China

Operations

QA Engineer

Reykjavik, Iceland

Quality Assurance

Programmer

Shanghai, China

Programmers

Programmer

Reykjavik, Iceland

Programmers

Action Script Programmer

Shanghai, China

Programmers

Artist / Graphic Designer

Reykjavik, Iceland

Art

QA Tester

Reykjavik, Iceland

Quality Assurance

Customer Acquisition Manager

Atlanta, USA

Marketing

Senior Game Engineer

Shanghai, China

Programmers

Game Designer

Atlanta, USA

Content & Game Design

Senior Animation Programmer

Atlanta, USA

Programmers

Technical Director

Atlanta, USA

Programmers

Associate Content Developer

Atlanta, USA

Content & Game Design

QA Tech Lead

Reykjavik, Iceland

Quality Assurance

Content Manager

Atlanta, USA

Content & Game Design

Engineering Manager

Shanghai, China

Programmers

Senior/Lead Character Modeler

Reykjavik, Iceland

Art

Quality Assurance Engineer

Shanghai, China

Quality Assurance