Marvelous Superheroes

What happens when a game designer gets an itch to play with some house rules and loses complete control over his ideas? This:

Marvelous Superheroes

From the Introduction:

I have always loved the Marvel Super Heroes game from TSR, and over the years I have often considered it to be a good superhero game for my style of gaming. However, while many of the mechanics have held up as a decent RPG-light system, there are weird sub-rules and needlessly complex systems built into the game that are just too quirky for my tastes nowadays. Meanwhile, I’ve been familiar with Fudge for a decade now and liked the idea of it, but it also had some weirdly complex areas that seemed unnecessary and kept me from really trying out the system. A couple of years back, a public domain game called 4C was released. It was a more streamlined version of my favorite superhero system, but it went in a different direction, focusing more on the numbers than the words which made Marvel Super Heroes so cool to me.

One day, in thinking over some house rules for a new superhero campaign I wanted to run, I considered converting 4C and Fudge into a new game close to Marvel Super Heroes, so I would have more flexibility in terms of rules hacking down the road. I found a great article by Steve Kenson on the “Superlative System,” which was his start on a conversion attempt between Marvel and Fudge, and that started me on the road to what eventually became Marvelous Superheroes.

This document is rewritten from the Fudge and 4C SRD documents for use in my personal games. I do provide a simple conversion page to go from Marvel Super Heroes to Marvelous Superheroes, but it isn’t intended as a challenge to anyone’s intellectual property. Right now, this is just a fun system that I hope will finally hit my sweet spot of superhero gaming.

I stopped poking at it a while ago, but I kept forgetting to post it online. If people want to run some playtests or just read it over, that would be cool.

Update: This has turned into a regular thing, so I’ve updated the link to point to my Free Stuff page, which will always have the latest version.

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