Thank you, HBK

Shawn Michaels at WrestleMania 24

Image via Wikipedia

A quick wrestling post. Back in June, I ranted about false retirements and Ric Flair wrestling after he got a fantastic retirement match at Wrestlemania XXIV.

Last night, Shawn Michaels gave his own retirement speech on Raw, and while I’m sad that he won’t be in the ring anymore, I have nothing but respect for Shawn. Specifically, here’s a quote from ShawnMichaelsWeb.com:

Michaels said that he appreciates the sentiment and he knows that people are skeptical of career-ending matches, but he was going to do everything in his power to make sure “one more match” doesn’t happen. “I don’t want to break my word to you and I don’t want to break my word to The Undertaker,” he said.

Thank you, HBK.

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Micro-Celebrity

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Image by eddyfate via Flickr
With the rise of the Internet, there’s also a rise in what I’ve come to think of as “micro-celebrity” — something that looks and feels a little bit like celebrity, but only with a very small group of people. Over the past few years, I’ve noticed that my own personal stock has risen from non-celebrity to micro-celebrity. And I’ve not always done well with it. For example, I posted this in late 2008 in my LiveJournal:
I’ve never quite gotten used to people coming up to me who now who I am and what I do without me knowing them at all.

I then go on to say I’ve gotten better about it, and that’s true — I don’t think it’s some kind of elaborate put-on, nor do I feel that it’s somehow undeserved. But I still don’t think I’ve gotten used to it.

Castle Elegia Hacks (Initial Notes)

Steel engraving (993 x 71mm) for frontispiece ...
Image via Wik

Instead of actual blogging today, I’ll just post a bunch of notes I’ve been writing down while I was ill over the past week or so. I give to you Castle Elegia.

This is a pile of “hacks” to Elegia, meant primarily as a series of notes for a game I have in mind. For those who don’t know, Elegia is a “retro-cool” fantasy RPG intended to evoke both old-school RPG sensibilities and 8-bit console gaming. The original Elegia is meant to feel more like the original Final Fantasy games. Castle Elegia, on the other hand, is meant to evoke a more gothic flavor — a mix of Final Fantasy, Castlevania, and Ravenloft. Rather than reinvent the wheel (at this stage), I just decided to put together a series of notes on how I would reskin Elegia to run such a game. If these hold up, I might flesh these ideas out into a short “campaign setting” for Elegia. The core book is free on PDF, and you can download it here:

http://www.lulu.com/content/e-book/elegia-[ebook]/8282153

Chapter 1 – Characters

• Attribute and skill checks are now combined. All checks are done similar to attack rolls – add the attribute modifier to the skill rank and a 2D roll, against a DN of 9 (typical), 13 (difficult), or 17 (very difficult).
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Moving from Blob to Blob

Image of Chuck Wendig from Facebook

For a little over a week now, assassin dog robot Chuck Wendig has been trying to wrap his head around storytelling in games. He’s posted about it three times, in case you want to download his brainmeats: 1

Part I; Part II; Part III

This is something we’ve been talking about at work lately. While I’m certainly not going to say that I have the one true answer, I did write up a pretty lengthy email about my opinions on the matter, which I’ll paraphrase here. I should note that, in this case, I’m primarily talking about video games and balancing interactivity with a scripted narrative structure, but there might be some bits that might work for other interactive games (like those funny ones you kids play with the strange dice and the killing of orcs).

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  1. I’ve noticed that when I write about Chuck, my blog gets a certain Warren Ellis vibe. Maybe there’s a pill for that.

A Look Back To The Mutant Future

Mutant Future

Mutant Future cover

I’ve been meaning to write this for a while, but life kept getting in the way. However, Russell’s own retrospective on the Mutant Future game I ran at the office prompted me to move this up in my queue. Go ahead and read his post first, since the first half of this will be a response to that post, before I dive into some of my other conclusions.

Nature’s Slot Machine

Russell’s dead right about my main intentions with the game — I wanted to push the random elements of the game in a quasi-sandbox style. There were a number of reasons why I did that, but the main one was that I wanted to see if random elements could produce a cohesive narrative. 1 Justin had run a game of Labyrinth Lord late last year, but I wanted to examine the same style of gaming but outside of a D&D structure.

Russell’s also right that the strict adherence to letting the dice fall where they may got to annoy me after a while as GM. I knew it would be futile to run the game completely seriously, but I didn’t want it to become slapstick. And yet, when a random encounter on the empty plains led to the group killing a monster and finding a cache of coins, I was left with a hilarious scene with John’s Pure Human explaining that the shadow wolf was nature’s slot machine. In another encounter, fighting a relatively low HD monster landed the party an extremely powerful warp sword (which is totally not a lightsaber, no way, nuh uh).

Russell’s comment about the encounter tables turning the sandbox into a beach is pretty accurate (and an analogy I’m likely going to steal and use at some point) — by going purely random and letting the dice dictate the world, the underlying logic of the world eroded more and more. For games like Paranoia, this is actually a boon — any random element can be easily blamed on the increasingly insane Computer — but for a game with a narrative spine going through it, it became a problem.

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  1. That’s why I was studying games like NetHack at the same time.

Why eddyfate.com?

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Now that I’ve made the jump over to a spiffy new WordPress installation, I have a ton of blog ideas that have been backing up on me. However, the first and most logical one to tackle is: Why eddyfate.com? That question has three different facets, which I’ll answer in turn.

Why A Blog?

I’ve been blogging in some form or fashion for about a decade now (back when I started on opendiary). I like blogging. I’ve been asked before why I like posting my thoughts online. Admittedly, I got asked that a lot more before the rise of Facebook and Twitter, but I still don’t have a really good answer for it. I think a lot of it is that I have a lot of very specialized interests, and blogging allows me to share those interests with an audience that might appreciate them. I’ve developed a solid group of friends and peers that can talk intelligently about those interests, but I never really lost the habit of blogging. Plus, it’s a good excuse to write.

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Welcome to the new digs

WordPress
Image via Wikipedia

I’ve been meaning to move my blog off of LiveJournal and onto WordPress for some time now. Thanks to David, my roommate and ever-patient webmaster, I went ahead and made the plunge. I’m still toying with it, but I’ve imported the last several months of posts from my LiveJournal to keep you busy while I’m getting things sorted.

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