I Wanna Do Laser

Because Chuck demands it:1

I WANNA DO LASER…

…beak.

I WANNA DO LASER...beak

I WANNA DO LASER...beak

  1. I am withdrawing myself from any actual prize-winning, because, as Chuck puts it, I sleep in a bed of Nosferatu clanbooks, rolling around on them as if they were cash money. But it was funny.

Slowing Down Development of Marvelous Superheroes

Icons This might seem like it’s related to my recent post about ending Whitechapel prematurely, but it’s largely unrelated – it’s something I’ve actually been thinking about for a few weeks. Let me give some context.

I tossed out Marvelous Superheroes about six months ago. I expected maybe one or two people might find it interesting, but it’s gotten a strange little bit of notoriety in the Fudge scene. Some have even emailed me with suggestions, praise, and ideas for the project. People have gravitated to my quirky little mash-up, and I’ve been poking and tweaking it for a while since then. I never expected to do much with it (and I certainly didn’t imply any kind of regular work on it), but people are enjoying it more than I anticipated, even running games with it!

Then I got a copy of Steve Kenson’s game Icons. Now, I knew we were coming at this from a similar perspective – they’re both Fudge/Marvel Super Heroes blends, and some of my groundwork came from Steve’s original notes on what he then called the “Superlative System.” But I was blown away at how similar they are in many ways. Not only were there similar systems in place in both games, but things that I had notes to update in future versions of Marvelous were in Icons. It’s like Steve and I shared a brain, and he just spent more time developing his project than I did. There are some differences, but most of them are pretty minor.

Now, Icons is under an Open Game License, just like Marvelous Superheroes. I could, theoretically, pull the interesting bits of Icons and cram it into Marvelous. However, at the moment I don’t see much point in that – I’d rather point people who are interested in Marvelous Superheroes at Icons, and see what happens. I’m running a game in Icons, in fact.

Over time, I might find things I want to change in Icons, and use Marvelous as that bed. Or I might recompile bits of Marvelous into an Icons book. Or something. But I don’t want to take cash out of the pocket of Adamant unless I can make sure that Marvelous offers something different than Icons.

So, this isn’t a case of my dropping a project because I don’t have the time. This isn’t even a case of my dropping a project because Adamant asked me to – Gareth was very gracious about the whole thing when I brought it to his attention. This is me being respectful of a game that I think is really cool, because honestly it’s really close to the game I made anyway.

Go buy Icons.

What I’ve Been Playing

58694182_bf6e244a51 Although I haven’t had much free time lately, when I do have some I try to sneak in a few games here and there (both for work research and because I like playing games to relax). I haven’t posted an update on what I’m playing in a while, so here’s what I’ve been playing over the past several months.

Torchlight: I didn’t play this for a long time, because I was getting a bit tired of the grind and long loading times on my netbook, but with the new computer I picked it up again and tried a new character class (Destroyer). It’s still fun for a spot of hack and slash when I don’t have the time for a more involved game, but I’m not playing it terribly much at the moment.

D&D 4e: Still playing in two different games of this. Still enjoying it. Still finding people online surprised at the fact that I’m playing and enjoying it.

Icons: I’m actually getting together a game of this starting in July, a gritty take on superheroes called “Needs Must.” There’s a wiki for Needs Must up on Obsidian Portal, although it’s still pretty rough at the moment. I haven’t run a game in a while, and Icons looks to be a good balance of entertaining fun and low-prep that I need at the moment. I’m curious how the idea of putting all dice-rolling into the player’s hands will work in practice, though.

Loom: I picked up the LucasFilm Adventure Pack on Steam a few months ago, and have been slowly making my way through them. The first I played was Loom, which is a great, short little adventure that was indie long before indie was cool. The gimmick of having to do most things through the interface of musical notes was a little frustrating, but the charm overrode the annoyance for me, and I appreciated the deep focus on just the gameplay that mattered to tell the story. It’s disappointing that it was set up for a sequel that never happened, but still worth a few bucks.

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More and Less than the iPhone: 4G Evo

Sprint-HTC-EVO-4G[1]Recently, I found myself nearing the end of my contract with AT&T and my 3G iPhone. I loved my iPhone, but I wanted to try something new. I anticipated not being impressed with the new iPhone, but I was willing to wait and see until AT&T changed their policies. Without getting into the merits and flaws of AT&T’s decision, the upshot is that I decided I wanted to go with another company, which meant going with another phone. Which, since I couldn’t get an iPhone, realistically meant an Android phone.

After careful consideration,1 I started playing with my new Evo phone on Monday. A few people were very interested in my thoughts, so I played with it for a few days, trying to get a sense of how this new phone will fit into my life. Like my Alienware review, I won’t go into detail. Instead, I’ll just list what I love about the Evo, and what I miss about the iPhone.

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  1. Granted, I wasn’t the one doing the considering. David did. He told me he got two phones as part of a deal, and asked me if I wanted one.

Aliens Have Invaded My Work Process

Alienware M11x

My new laptop

So, after a really frustrating several weeks, I’m finally starting to settle back into things a little bit. A big piece of that was the early arrival of my new laptop – the Alienware M11x.

Let me diverge the conversation for a moment into nomenclature. The M11x (officially dubbed “Shockwave”)1 is only slightly bigger than my old netbook. Even the netbook was pretty high-end. There isn’t a clear line between “netbook” and “small laptop,” but as Ravage was based more on battery life and portability over performance, it felt more like a netbook – an extension of my larger laptop. The M11x, though, is actually more powerful than my old laptop. So, I feel that Shockwave is a laptop, rather than a netbook.2

Anyhow, this thing is fucking amazing. I won’t go into a full review of it (you can find plenty of those on your own, if you’re interested), but there are a lot of pros and cons to my original set-up of living off of two laptops.

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  1. Yes, I name all my computers after Transformers. The netbook was named Ravage, and the bigger laptop I was using for work stuff was called Blaster. Our home network is called Devastator, but was originally Omega Supreme at our old apartment. I’m also pretty sure this is the first time I’ve mentioned this outside of my family.
  2. Plus, it cost about four or five times what the netbook cost, so there’s that.