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Have Blaster, Will Travel
Have Blaster, Will Travel

I know that for the past several weeks my blog’s been a bit devoid of content, aside from mentioning the slew of interesting things I’ve been involved in. Most of that has been due to working on the two anthologies that hit my desk, as well as a number of podcast interviews. Further, I wrapped up one tabletop game I was running (or at least, the first season of it) and started a second. I’ve also been increasing my time at the gym, as I’ll be working with a personal trainer two to three times a week in addition to my usual cardio. There’s other personal stuff in there as well, but the practical upshot of all of it is that whenever lots of things are changing in my life, the blog is always the first thing to go.

I always intended this space to be irregularly updated as I had time, but after working on Tour de Holmes, I got used to posting at least weekly, and I feel like I’ve fallen off of that wagon. Anyhow, I’m hoping that I’ll be able to get back to more regular updates of actual content here soon. I’ve got another “What I Learned” in the back of my head, as well as another game design thought (this time about implicit rules). I also have a couple of topic requests from last year that I can get to. Finally, I’ve been kicking around an idea for a project with Meredith Gerber, but I don’t have any details to share yet.

In the meantime, one of the previously mentioned anthologies is getting a Kickstarter. This is the one for Bulldogs! called Have Blaster, Will Travel, which features some great writers like Greg Stolze, Gareth Skarka, Jared Axelrod, Christiana Ellis, and Mur Lafferty. The Kickstarter is to help fund the print run of the anthology. There’s all sorts of cool stretch goals, including hiring new writers, getting new artwork, and even (my personal favorite) getting me paid $100 more for my work! So, this is a really great way to support my work, as well as helping out Galileo Games, which is turning out to be a really smart company that puts out quality work.

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