Pugmire Crowdfunding News!

Hey all! I know things have been quiet on the Pugmire front lately, but I wanted to take a moment to give you an update on the Pugmirecrowdfunding campaign.

First off, back at Gen Con we said that we would have the crowdfunding campaign by the end of the year, but that isn’t going to happen. Partially, it’s because Rich and I have been keeping a careful eye on milestones, and we made that decision that we didn’t want the excitement for Pugmire — which is Onyx Path’s first creator-owned game — to be eclipsed by the Changeling Kickstarter and Onyx Path’s other announcements. But mostly it’s because we’ve been looking into some amazingly cool opportunities to show that Pugmire can be something really special. We both want this to be more than just a game, but a world that people all over can enjoy. It’s still up in the air how many of these opportunities will end up being a part of the campaign, but all in all I think the wait will be worth it.

And the good news is, the wait won’t be very long! Once the Changeling Kickstarter ends, we’ll take some time to get things ready for Pugmire, and then we’re hoping to have it active in the third or fourth week of January. After some debate, Rich and I decided that we’ll stick with the Kickstarter platform for the campaign, although we both want to try some new things this time around to get as many people as possible excited about Pugmire.

One of the things we’re trying is making a playable game available the day the campaign launches. I’m calling it Pugmire Early Access, and it’ll be more than just a manuscript tossed up for review. It’ll have some art and layout work done, to give you an idea of what the full game will look like. If all goes well, then backers will be able to start playing Pugmire as soon as they pledge, so everyone will know if it’s the right game for them.

In addition, part of the goal of the Kickstarter is to get Pugmire into retail. I’m a big believer in buying and selling games online, but I also know that many people get their first taste of games from their local stores or from retail booths at conventions, and we want to try and support that.

Those are just a couple of the ideas we’re exploring for this campaign. We’ll make more announcements as the date gets closer, but for now keep an eye out in the second half of January. And until then, remember to be a good dog!

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