October Update

It’s been a few weeks, so time to give folks an update on where things are with me!

Pugsteady

The Pugsteady business is going well. I’m starting to work on the next steps of growing the company by investing in business cards and a website. For the past several years this blog has worked well as a central place to discuss and display my work, but increasingly I’m finding a need to distinguish between a place that fans of my specifically can come to learn more (which is here) and a place that costumers and clients can quickly and easily get access to information they need. I don’t know when it’ll be done, but I bring it up to show that I’m still as committed as ever to my self-employment.

Pugmire

The manuscript for the game is in an editor’s hands, which means this is the first time in months I can really focus on some other aspects of building up the world! I also opened up the new rules in the current draft for playtest and comments — check out the latest Kickstarter update for more information! I’ve also been seeing some great commentary about the game, and I’m really happy that something I’ve built from the ground up is doing so well.

Earplay

Meanwhile, things are picking up at Earplay. We’re deep into working on some new projects to release, including some great brainstorming sessions with folks like Richard Dansky and Dave Grossman. Hopefully we’ll be able to show some amazing stuff very soon and start getting people as passionate about interactive audio drama as I am.

The Local Scene

14567424_1215327728539022_2361550361651696086_oI’m done with travel for 2016, but I’m still busy in the local Atlanta scene. I volunteered to help out with the first Broadleaf Writer’s Conference, which was a small but passionate conference of new and experienced writers. It seems that both the attendees and the speaks got a lot out of the experience, and I got the chance to meet some great folks from the area.

This weekend I’ll be moderating a panel at SIEGE about writing video games for franchises. Pugsteady will also be part of the Game Studio Smackdown, where I plan to fail miserably at Mario Kart 8. Come watch me speak about the nuances of writing for a licensed property, or fight for the honor of Pugsteady!

Sherlock Holmes

After some time away, I’m coming back around to enjoy some more of my favorite detective. I’m continually impressed with the Big Finish audio series, and the latest box set did not disappoint. I’m also finally catching up on Elementary Season 4, and I just started listening to an audiobook version of Moriarty by John Gardner (although I should go back and read The Revenge of Moriarty soon). I’m back to playing with some ideas for stories or games set in the “Sherlock Holmes universe” (i.e., not necessarily involving a canonical Holmes and Watson), but it often takes a backseat to other, more pressing business. But someday!

What Do You Want To Hear About?

That’s it for me. If there’s something in particular you want to hear about on this blog, leave a comment or use my contact form, and I’ll consider it!

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