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Death in the Family

This is a little hard to write, but blogging about this is the easiest way to reach the largest amount of people all at once. Last night, I got a call from my mom as we were starting our D&D game. It turns out that my uncle, who has been struggling with alcoholism for years [...]

talesofthefarwest

Buy My Stuff: Tales of the Far West

While I’m waiting for the other formats for Slices of Fate to drop, another project I’ve worked on has arrived. Tales of the Far West is available in Kindle format, as well as through DriveThruRPG – I contributed the story “In The Name Of The Empire,” where a sheriff is charged with the murder of an [...]

Spiderweb

Spiderweb Software Has Eaten My Soul

In many ways, I am an ideal customer. If I find an artist or a company that I really like, I tend to latch on to them. Back in the day I would play anything by LucasArts or Sierra. I’ve played many games just because they had the BioWare label. Last year I became a [...]

The Size of your Sheet

What I Learned from OWbN Girls

No, it’s not a game. It’s an organization. But I still learned a lot about game design from OWbN Girls. Over the past few days, I’ve been getting a trickle of drama in my various social networks around the group. For those not in the know, OWbN Girls is an advocacy group within the organization One [...]

danceoff

Politics: Throwing Chairs for Fun

http://www.youtube.com/watch?v=lyiuqYO9tV8″>throwing

Sorry for the delay. After the holiday I got wrapped up in working on Victorian Lost, as well as settling back into working on the World of Darkness MMO. Then I got sick, and didn’t feel like doing much of anything. But now I’ve settled back in, and ready to tackle more of my backlog [...]

Young Sherlock Holmes

Help Me Ruin My Vacation

Starting on Friday, I have 11 days of vacation set up. Of course, I’ll still be doing a little White Wolf work during that time (because “vacation” really means “a chance to catch up on work”), but I really do want to try and relax. So, the first announcement is that I’m planning to be [...]

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Mechanics and setting

Michael Cunliffe once said to me "I’d be very interested in a post about whether (or how to) use mechanics to suit setting in RPGs – how do you use dice rolls to provide not only dramatic, but thematic effect for players." And I obey. I’ve had an informal maxim in my head for years [...]