Category Archives: News

News about things I’m working on (which gets piped into the newsletter).

40 Days and 40 Nights of Pugmire

Yesterday, the work of over two years reached a new level, as Onyx Path launched the Kickstarter for Pugmire.  I spent 10 hours at my computer, doing last-minute preparations and then talking to lots and lots of excited people as the game funded in an hour. As I’m writing this, 24 hours later, it’s passed 300% funding, and it’s still climbing. I’m a little stunned at the whole thing, when I’m not smiling so much it hurts.

Typically in these kinds of situations, I would say that I’ll try not to talk too much about my current project. I would beg forgiveness for the amount of discussion that I’ll have for the duration of the Kickstarter, and plead tolerance as my friends are awash in forty days and forty nights of Pugmire.

But I don’t want to apologize, because I’m excited. For once, I’m not shackled to NDAs. I don’t have to check with a committee of people on what I can and can’t say. I can make decisions, try new things, make horrible mistakes, and ultimately enjoy the hell out of this because it’s mine. And it’s clear that lots of other people not only want to talk about it with me, but also want me to do more with it.

So, this is a thing you’re going to hear a lot about in the coming months, but not necessarily in my personal spaces (like this one). If you want constant, up-to-the-minute updates, follow the Kickstarter, check out the Pugmire Facebook group, or follow Onyx Path or Pugsteady on Twitter. And if all goes well, there will be another huge thing coming that I won’t shut up about. I understand that self-promotion can bug some people. Personally, I love it when people are enthusiastic about something they’ve made, even if it’s not my cup of tea, but I understand when it feels like they only talk about the latest thing they’re shilling.

However, this world of dogs and cats means a lot to me. It’s not just a silly little game I’m knocking out to make some cash — I’ve never worked that way, and many folks can attest to the blood and soul I’ve poured into the World of Darkness. Rather, Pugmire is about proving that all of my plans and ideas and partnerships and opinions on how a world can be built and presented to a community can work. It proves that when I have total control, I can pull together a plan that is creative, exciting, and sustainable. It demonstrates to the world — and more importantly, to me — that I can build something from scratch.

There’s a lot more of me in this than normal, and a lot more of me to come. It’s a flood: 40 days and 40 nights of me grinning like a mad fool as I build the ark I’m floating on, all while watching more and more people falling in love with a piece of my soul.

… lost the metaphor there. So, yeah. I’m going to babble about dogs and cats for a while. Sorry, but not sorry.

Pugmire Crowdfunding News!

Hey all! I know things have been quiet on the Pugmire front lately, but I wanted to take a moment to give you an update on the Pugmirecrowdfunding campaign.

First off, back at Gen Con we said that we would have the crowdfunding campaign by the end of the year, but that isn’t going to happen. Partially, it’s because Rich and I have been keeping a careful eye on milestones, and we made that decision that we didn’t want the excitement for Pugmire — which is Onyx Path’s first creator-owned game — to be eclipsed by the Changeling Kickstarter and Onyx Path’s other announcements. But mostly it’s because we’ve been looking into some amazingly cool opportunities to show that Pugmire can be something really special. We both want this to be more than just a game, but a world that people all over can enjoy. It’s still up in the air how many of these opportunities will end up being a part of the campaign, but all in all I think the wait will be worth it.

And the good news is, the wait won’t be very long! Once the Changeling Kickstarter ends, we’ll take some time to get things ready for Pugmire, and then we’re hoping to have it active in the third or fourth week of January. After some debate, Rich and I decided that we’ll stick with the Kickstarter platform for the campaign, although we both want to try some new things this time around to get as many people as possible excited about Pugmire.

One of the things we’re trying is making a playable game available the day the campaign launches. I’m calling it Pugmire Early Access, and it’ll be more than just a manuscript tossed up for review. It’ll have some art and layout work done, to give you an idea of what the full game will look like. If all goes well, then backers will be able to start playing Pugmire as soon as they pledge, so everyone will know if it’s the right game for them.

In addition, part of the goal of the Kickstarter is to get Pugmire into retail. I’m a big believer in buying and selling games online, but I also know that many people get their first taste of games from their local stores or from retail booths at conventions, and we want to try and support that.

Those are just a couple of the ideas we’re exploring for this campaign. We’ll make more announcements as the date gets closer, but for now keep an eye out in the second half of January. And until then, remember to be a good dog!