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	<title>Comments for Eddy Webb</title>
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	<link>http://eddyfate.com</link>
	<description>Writer. Gamer. Usually Not Dead.</description>
	<lastBuildDate>Sat, 28 Apr 2012 13:40:59 +0000</lastBuildDate>
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		<title>Comment on Die to Win by What I Learned from &#8220;Echo Bazaar&#8221; &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</title>
		<link>http://eddyfate.com/2010/12/19/die-to-win/comment-page-1/#comment-12730</link>
		<dc:creator>What I Learned from &#8220;Echo Bazaar&#8221; &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</dc:creator>
		<pubDate>Sat, 28 Apr 2012 13:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7118#comment-12730</guid>
		<description>[...] of failure are interesting. Something else I’ve been thinking about. While I haven’t actually died in the game, I am reliably informed that dying is interesting. [...]</description>
		<content:encoded><![CDATA[<p>[...] of failure are interesting. Something else I’ve been thinking about. While I haven’t actually died in the game, I am reliably informed that dying is interesting. [...]</p>
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		<title>Comment on Moving from Blob to Blob by What I Learned from &#8220;Echo Bazaar&#8221; &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</title>
		<link>http://eddyfate.com/2010/03/27/moving-from-blob-to-blob/comment-page-1/#comment-12729</link>
		<dc:creator>What I Learned from &#8220;Echo Bazaar&#8221; &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</dc:creator>
		<pubDate>Sat, 28 Apr 2012 13:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=6610#comment-12729</guid>
		<description>[...] storytelling can work. This is something I’ve been thinking a lot about, and even though I’ve looked at things like roguelikes and other games that stitch together [...]</description>
		<content:encoded><![CDATA[<p>[...] storytelling can work. This is something I’ve been thinking a lot about, and even though I’ve looked at things like roguelikes and other games that stitch together [...]</p>
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		<title>Comment on Polishing the Character Diamond by Kaliban-Gespräche, Folge 2: Falko Löffler — KALIBAN (You are likely to be eaten by a grue)</title>
		<link>http://eddyfate.com/2010/04/21/polishing-the-character-diamond/comment-page-1/#comment-12645</link>
		<dc:creator>Kaliban-Gespräche, Folge 2: Falko Löffler — KALIBAN (You are likely to be eaten by a grue)</dc:creator>
		<pubDate>Wed, 18 Apr 2012 14:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=6683#comment-12645</guid>
		<description>[...] Ich hätte ein paar Nachschlagelinks: 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] Ich hätte ein paar Nachschlagelinks: 1 [...]</p>
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	<item>
		<title>Comment on What I Learned from &#8220;Chrono Trigger&#8221; by Eddy Webb</title>
		<link>http://eddyfate.com/2012/04/12/what-i-learned-from-chrono-trigger/comment-page-1/#comment-12598</link>
		<dc:creator>Eddy Webb</dc:creator>
		<pubDate>Fri, 13 Apr 2012 11:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7736#comment-12598</guid>
		<description>Oh yeah, I completely forgot to mention it presented actual consequences for your actions that don&#039;t boil down to &quot;did I pick the Renegade dialogue option?&quot;</description>
		<content:encoded><![CDATA[<p>Oh yeah, I completely forgot to mention it presented actual consequences for your actions that don&#8217;t boil down to &#8220;did I pick the Renegade dialogue option?&#8221;</p>
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		<title>Comment on What I Learned from &#8220;Chrono Trigger&#8221; by Cary Collins</title>
		<link>http://eddyfate.com/2012/04/12/what-i-learned-from-chrono-trigger/comment-page-1/#comment-12597</link>
		<dc:creator>Cary Collins</dc:creator>
		<pubDate>Fri, 13 Apr 2012 07:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7736#comment-12597</guid>
		<description>Chrono Trigger is also a shining example of a game with multiple endings depending on your actions in the game.  Not a good ending and an evil ending, just different endings.</description>
		<content:encoded><![CDATA[<p>Chrono Trigger is also a shining example of a game with multiple endings depending on your actions in the game.  Not a good ending and an evil ending, just different endings.</p>
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	</item>
	<item>
		<title>Comment on What I Learned from &#8220;Chrono Trigger&#8221; by Eddy Webb</title>
		<link>http://eddyfate.com/2012/04/12/what-i-learned-from-chrono-trigger/comment-page-1/#comment-12594</link>
		<dc:creator>Eddy Webb</dc:creator>
		<pubDate>Thu, 12 Apr 2012 21:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7736#comment-12594</guid>
		<description>Looks like it&#039;s available via the Playstation Network, so I might have to pick that up at some point.</description>
		<content:encoded><![CDATA[<p>Looks like it&#8217;s available via the Playstation Network, so I might have to pick that up at some point.</p>
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		<title>Comment on What I Learned from &#8220;Chrono Trigger&#8221; by Tom Scott</title>
		<link>http://eddyfate.com/2012/04/12/what-i-learned-from-chrono-trigger/comment-page-1/#comment-12592</link>
		<dc:creator>Tom Scott</dc:creator>
		<pubDate>Thu, 12 Apr 2012 21:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7736#comment-12592</guid>
		<description>It&#039;d be interesting to see what you think of Final Fantasy 6 (FFIII in the USA), which came out in the same period.  It&#039;s long been my favorite JRPG story.</description>
		<content:encoded><![CDATA[<p>It&#8217;d be interesting to see what you think of Final Fantasy 6 (FFIII in the USA), which came out in the same period.  It&#8217;s long been my favorite JRPG story.</p>
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		<title>Comment on Healers Must Heal by David La Rush</title>
		<link>http://eddyfate.com/2012/04/10/healers-must-heal/comment-page-1/#comment-12574</link>
		<dc:creator>David La Rush</dc:creator>
		<pubDate>Wed, 11 Apr 2012 20:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7729#comment-12574</guid>
		<description>True, but it&#039;s easy to forget that</description>
		<content:encoded><![CDATA[<p>True, but it&#8217;s easy to forget that</p>
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		<title>Comment on Implicit Rules and the &#8220;Air Bud&#8221; Defense by Healers Must Heal &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</title>
		<link>http://eddyfate.com/2012/04/05/implicit-rules-and-the-air-bud-defense/comment-page-1/#comment-12556</link>
		<dc:creator>Healers Must Heal &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</dc:creator>
		<pubDate>Tue, 10 Apr 2012 18:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7726#comment-12556</guid>
		<description>[...] right there is a perfect example of what I called unexpected confinement. More specifically, even people who don&#8217;t consider themselves &#8220;roleplayers&#8221; will [...]</description>
		<content:encoded><![CDATA[<p>[...] right there is a perfect example of what I called unexpected confinement. More specifically, even people who don&#8217;t consider themselves &#8220;roleplayers&#8221; will [...]</p>
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	<item>
		<title>Comment on Healers Must Heal by Eddy Webb</title>
		<link>http://eddyfate.com/2012/04/10/healers-must-heal/comment-page-1/#comment-12555</link>
		<dc:creator>Eddy Webb</dc:creator>
		<pubDate>Tue, 10 Apr 2012 15:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7729#comment-12555</guid>
		<description>From a design perspective, an ST is basically a different kind of player. :)</description>
		<content:encoded><![CDATA[<p>From a design perspective, an ST is basically a different kind of player. <img src='http://eddyfate.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Healers Must Heal by David La Rush</title>
		<link>http://eddyfate.com/2012/04/10/healers-must-heal/comment-page-1/#comment-12554</link>
		<dc:creator>David La Rush</dc:creator>
		<pubDate>Tue, 10 Apr 2012 15:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7729#comment-12554</guid>
		<description>Haters gonna Hate
Healers gonna Heal...

 Seriously though, I&#039;ve noticed over the years that White Wolf players (and ST&#039;s) tend to use the rules set to categorize themselves. The Mental/Physical/Social divide allows players to indicate if they are a &quot;primarily social character&quot; or not.  It&#039;s actually a useful distinction for ST&#039;s as they have some idea as to what players want to do based on their build.  If the majority of players have made Mental primary characters, it&#039;s a safe bet they&#039;re not looking to fight muggers in alleyways.

  The NWOD Awakening Orders provide a similar break down; if someone is playing an Arrow, odds are he wants to fight something. If a Mysterium, he likely wants to go on an artifact hunt.

 Just thought it was worth mentioning that in RPG&#039;s as opposed to computer games, the system used also creates unexpected confinement and emergent behaviour in the ST&#039;s as well as the players.</description>
		<content:encoded><![CDATA[<p>Haters gonna Hate<br />
Healers gonna Heal&#8230;</p>
<p> Seriously though, I&#8217;ve noticed over the years that White Wolf players (and ST&#8217;s) tend to use the rules set to categorize themselves. The Mental/Physical/Social divide allows players to indicate if they are a &#8220;primarily social character&#8221; or not.  It&#8217;s actually a useful distinction for ST&#8217;s as they have some idea as to what players want to do based on their build.  If the majority of players have made Mental primary characters, it&#8217;s a safe bet they&#8217;re not looking to fight muggers in alleyways.</p>
<p>  The NWOD Awakening Orders provide a similar break down; if someone is playing an Arrow, odds are he wants to fight something. If a Mysterium, he likely wants to go on an artifact hunt.</p>
<p> Just thought it was worth mentioning that in RPG&#8217;s as opposed to computer games, the system used also creates unexpected confinement and emergent behaviour in the ST&#8217;s as well as the players.</p>
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		<title>Comment on What I Learned from OWbN Girls by Healers Must Heal &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</title>
		<link>http://eddyfate.com/2012/01/20/what-i-learned-from-owbn-girls/comment-page-1/#comment-12553</link>
		<dc:creator>Healers Must Heal &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</dc:creator>
		<pubDate>Tue, 10 Apr 2012 15:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7664#comment-12553</guid>
		<description>[...] It&#8217;s written in academic-ese, but it&#8217;s a fascinating read, especially in light of &#8220;What I Learned from OWbN Girls.&#8221; But this part of the paper tied into my last post in a very interesting way (it&#8217;s in [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s written in academic-ese, but it&#8217;s a fascinating read, especially in light of &#8220;What I Learned from OWbN Girls.&#8221; But this part of the paper tied into my last post in a very interesting way (it&#8217;s in [...]</p>
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	<item>
		<title>Comment on Implicit Rules and the &#8220;Air Bud&#8221; Defense by Eddy Webb</title>
		<link>http://eddyfate.com/2012/04/05/implicit-rules-and-the-air-bud-defense/comment-page-1/#comment-12552</link>
		<dc:creator>Eddy Webb</dc:creator>
		<pubDate>Tue, 10 Apr 2012 13:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7726#comment-12552</guid>
		<description>It&#039;s basically Scrabble, with Scrabble&#039;s scoring system and general set of rules.</description>
		<content:encoded><![CDATA[<p>It&#8217;s basically Scrabble, with Scrabble&#8217;s scoring system and general set of rules.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Implicit Rules and the &#8220;Air Bud&#8221; Defense by Andy</title>
		<link>http://eddyfate.com/2012/04/05/implicit-rules-and-the-air-bud-defense/comment-page-1/#comment-12549</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 09 Apr 2012 23:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7726#comment-12549</guid>
		<description>Interesting. I&#039;m not terribly familiar with that game...is there an objective goal? It seems to me that giving out objective goals is one good way to let different interpretations of a game coexist and even stack up in comparison to one another. Instead of mindless debate about which style is better...if you really feel like competing, you can count up points, so to speak. (Or have a bar fight between a Werewolf and a Mage, but who&#039;s counting?)</description>
		<content:encoded><![CDATA[<p>Interesting. I&#8217;m not terribly familiar with that game&#8230;is there an objective goal? It seems to me that giving out objective goals is one good way to let different interpretations of a game coexist and even stack up in comparison to one another. Instead of mindless debate about which style is better&#8230;if you really feel like competing, you can count up points, so to speak. (Or have a bar fight between a Werewolf and a Mage, but who&#8217;s counting?)</p>
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	<item>
		<title>Comment on Implicit Rules and the &#8220;Air Bud&#8221; Defense by Eddy Webb</title>
		<link>http://eddyfate.com/2012/04/05/implicit-rules-and-the-air-bud-defense/comment-page-1/#comment-12545</link>
		<dc:creator>Eddy Webb</dc:creator>
		<pubDate>Mon, 09 Apr 2012 19:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7726#comment-12545</guid>
		<description>Exactly. The more we rely on internal assumptions, the more the game experience drifts from what the designer had in mind. Granted, sometimes this can result in some interesting play patterns, but I noticed this a lot in games like Words with Friends. Some people play it like a vocabulary game, while others play it like a territory control game, and the two factions don&#039;t seem to like to play across playstyles while both claim they are playing the game &quot;correctly.&quot;</description>
		<content:encoded><![CDATA[<p>Exactly. The more we rely on internal assumptions, the more the game experience drifts from what the designer had in mind. Granted, sometimes this can result in some interesting play patterns, but I noticed this a lot in games like Words with Friends. Some people play it like a vocabulary game, while others play it like a territory control game, and the two factions don&#8217;t seem to like to play across playstyles while both claim they are playing the game &#8220;correctly.&#8221;</p>
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		<title>Comment on Implicit Rules and the &#8220;Air Bud&#8221; Defense by Andy</title>
		<link>http://eddyfate.com/2012/04/05/implicit-rules-and-the-air-bud-defense/comment-page-1/#comment-12542</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 08 Apr 2012 20:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7726#comment-12542</guid>
		<description>Fantastic post, great way of looking at it! (It&#039;s been a while since I&#039;ve seen the film, but I believe I can confirm that, yes, such a scene does indeed exist.)

I&#039;ve been learning a lot about giving explicit rules in a game, though for me, it&#039;s more been an experience of &quot;Wait...you mean that those rules in my head -didn&#039;t- telepathically transfer over to you? Darn.&quot; Expressing all the necessary facets of a ruleset is definitely an important part of communication that can grow over time.</description>
		<content:encoded><![CDATA[<p>Fantastic post, great way of looking at it! (It&#8217;s been a while since I&#8217;ve seen the film, but I believe I can confirm that, yes, such a scene does indeed exist.)</p>
<p>I&#8217;ve been learning a lot about giving explicit rules in a game, though for me, it&#8217;s more been an experience of &#8220;Wait&#8230;you mean that those rules in my head -didn&#8217;t- telepathically transfer over to you? Darn.&#8221; Expressing all the necessary facets of a ruleset is definitely an important part of communication that can grow over time.</p>
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		<title>Comment on Peer Review: Double Dead, by Chuck Wendig by Wuzza Wooza Wendig?</title>
		<link>http://eddyfate.com/2012/02/17/peer-review-double-dead-by-chuck-wendig/comment-page-1/#comment-12308</link>
		<dc:creator>Wuzza Wooza Wendig?</dc:creator>
		<pubDate>Wed, 29 Feb 2012 11:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7697#comment-12308</guid>
		<description>[...] A very kind review of Double Dead by writer pal Eddy Webb, where he refers to me as a &#8220;subtle [...]</description>
		<content:encoded><![CDATA[<p>[...] A very kind review of Double Dead by writer pal Eddy Webb, where he refers to me as a &#8220;subtle [...]</p>
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		<title>Comment on What I Learned from OWbN Girls by What I&#8217;m Working On &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</title>
		<link>http://eddyfate.com/2012/01/20/what-i-learned-from-owbn-girls/comment-page-1/#comment-12271</link>
		<dc:creator>What I&#8217;m Working On &#124; Eddy Webb: Writer. Gamer. Usually Not Dead</dc:creator>
		<pubDate>Wed, 22 Feb 2012 14:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7664#comment-12271</guid>
		<description>[...] missed it, I was approached by OWbN Girls to do an interview elaborating on my blog post &#8220;What I Learned from OWbN Girls.&#8221; You can hear the hour-long interview over at [...]</description>
		<content:encoded><![CDATA[<p>[...] missed it, I was approached by OWbN Girls to do an interview elaborating on my blog post &#8220;What I Learned from OWbN Girls.&#8221; You can hear the hour-long interview over at [...]</p>
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		<title>Comment on A Garbage Bag of Bottles by John Kennedy</title>
		<link>http://eddyfate.com/2012/02/09/a-garbage-bag-of-bottles/comment-page-1/#comment-12257</link>
		<dc:creator>John Kennedy</dc:creator>
		<pubDate>Fri, 10 Feb 2012 04:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7693#comment-12257</guid>
		<description>A friend of mine recently lost his mother to alcoholism. My condolences to you both for such a hard time. :(</description>
		<content:encoded><![CDATA[<p>A friend of mine recently lost his mother to alcoholism. My condolences to you both for such a hard time. <img src='http://eddyfate.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on A Garbage Bag of Bottles by Caroline Willis</title>
		<link>http://eddyfate.com/2012/02/09/a-garbage-bag-of-bottles/comment-page-1/#comment-12256</link>
		<dc:creator>Caroline Willis</dc:creator>
		<pubDate>Fri, 10 Feb 2012 03:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://eddyfate.com/?p=7693#comment-12256</guid>
		<description>I hope saying it helped. And if not, I hope something else does.</description>
		<content:encoded><![CDATA[<p>I hope saying it helped. And if not, I hope something else does.</p>
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