I haven’t done this in a long time, and the breakdown I did of “The Witcher” is one of the most-viewed pages on my site. So, I’ll start going through my Steam queue and catching up on these not-quite-reviews and not-quite-game-design-deconstructions.
Over the summer I played 25 hours of Vampire: The Masquerade – Bloodlines, and then briefly toyed with some of the game mods. Here’s what I learned from it.
Choice should be balanced. One of the things I remembered about the game when I first played it was that you could resolve problems in multiple ways, similar to games like Deus Ex. Different clans have different strengths and weaknesses, and implied that stealth and seduction were just as viable routes to resolving problems as combat.