The Size of your Sheet

What I Learned from OWbN Girls

No, it’s not a game. It’s an organization. But I still learned a lot about game design from OWbN Girls. Over the past few days, I’ve been getting a trickle of drama in my various social networks around the group. For those not in the know, OWbN Girls is an advocacy group within the organization One [...]

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Politics: Throwing Chairs for Fun

http://www.youtube.com/watch?v=lyiuqYO9tV8″>throwing

Sorry for the delay. After the holiday I got wrapped up in working on Victorian Lost, as well as settling back into working on the World of Darkness MMO. Then I got sick, and didn’t feel like doing much of anything. But now I’ve settled back in, and ready to tackle more of my backlog [...]

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Mechanics and setting

Michael Cunliffe once said to me "I’d be very interested in a post about whether (or how to) use mechanics to suit setting in RPGs – how do you use dice rolls to provide not only dramatic, but thematic effect for players." And I obey. I’ve had an informal maxim in my head for years [...]

Books

My projects outside of Vampire

While I’ve been hammering away at Vampire: The Masquerade — 20th Anniversary Edition, a few other things have fallen into place recently in my non-vampiric life. Recently, Gareth Skarka announced that I’ve been signed up to work on his fiction anthology, Tales of the Far West. We’re still sorting out details, which I’ll share once [...]

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What I Learned from Phoenix Wright: Ace Attorney

For the past four months, I’ve been playing Phoenix Wright: Ace Attorney on my iPhone, ever since Russell convinced me to check out its conversation and interrogation system. I haven’t finished (or really even started) the fifth “bonus” case, but I’ve played enough to babble about it for a bit. If it looks like a [...]

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Heist! Notes

Sometime around December of 2009, I jotted down some notes for a roleplaying game about heists and con games. It was called Heist!, and I sat on it, waiting for some time to flesh it out. Recently I picked up the Leverage role-playing game, and it was… very familiar. I certainly can’t say that I [...]

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Creative Fights

The past week of discussion on Vampire 20th Anniversary Edition reminded me of this topic, but I’ve been meaning to talk about it for a while now. I’m certainly no stranger to debate and discussion. I don’t have any formal training in debate – I can’t tell you what the Latin for “I called you [...]