Tag Archives: interview

Flagons and Vampires

Flagons and Dragons

My interview on the horror genre for the Flagons and Dragons podcast is now online. Carl was a wonderful host, and I had a great time talking about horror, therapy, why Werewolf is a different kind of awesome from Vampire, and my shameful appreciation of Stephen King.

You can listen for yourself at the Flagons and Dragons website: http://flagonsanddragons.com/interview-with-eddy-webb-game-designer-and-author/

 

So… Much… To Do….

I Look At Keyboards A LotAfter I got back from The Grand Masquerade, I had to catch up on work I missed during the show, as well as new opportunities and ideas that came from the show. Then I helped to get the Vampire 20th PDF sorted, fixed, and out to people. And just when I thought I was getting caught up, I got hit with a nasty headcold/flu that has been knocking me down all week. Which is, of course, perfect timing, as I had planned to get stuff done after the Vampire 20th/GenCon/Grand Masquerade run.

Tour de Holmes: I missed last week again, which is doubly irritating because the story is “The Three Garridebs,” and I don’t have much to say aside from “it’s The Red Headed League with a couple of interesting additional bits.” Since my essay on it was so short (I just finished it up), I’m going to see if I can get two out this week, and then make a serious push to get the last six stories read, researched, and written. My hope is to get this wrapped up by Thanksgiving (end of November for my non-US readers), take a break from it over December, and then approach it in January with a fresh eye towards turning it into a proper manuscript.

Vampire: The Masquerade Retrospective: The folks at FlamesRising.com have asked people for retrospectives on Vampire: The Masquerade. I think it’s a great idea, and I definitely want to contribute to it, but time has not been my friend. I’m hoping to knock something out this week.

Far West: I recently got the setting bible for Far West so I can start working on a short story for in the upcoming Tales of the Far West. The draft is also due by the end of November. I have a half-pitch in to Gareth, but I need to dig into some parts of the setting a bit and see if the story takes shape.

Personal Projects: I have a personal project that I’ve been working with a publishing on for a few months now. A lot of higher-priority things have taken priority (on both sides), but I’m hoping that I’ll be able to announce something soon about that. I’ve also had an itch recently to take a crowbar to my old Whitechapel drafts and turn that into a proper novel, but at this rate it’ll be at least December before I can even think about that.

Gaming: I’ve started up two new tabletop games – a weekly game over lunch at work (a homebrew fantasy game of my own creation that’s getting its first test run), and a biweekly-ish Sunday night Vampire 20th game over Skype between some folks in the office and our new friends from Machinima Realm over in LA. The one game needs some polish (as I’m reworking the rules as we play), and the other requires some maintenance writing in order to communicate information more easily over the Internet, which mean both games also qualify as “writing projects” on some level. I’m also getting back into playing in both the local Sabbat and Camarilla LARPs as well, which knocks out one day a month (although that’s so much better than two nights a month), as well as increasing my email RP a bit, but I’m doing a pretty good job of keeping my bandwidth on those reasonable.

Work: And this is all on top of working on the outline for Victorian Lost, organizing and working on the development of Mummy and Werewolf 20th, finishing up work on Strange, Dead Love and Dust to Dust, keeping my podcast up to date, starting up a new blog, and the other three zillion projects I have going on over on the White Wolf/CCP side of things. Although my interview on Machinima.com did come out recently:

This Blog: I do have some ideas queued up for this blog as well, including a couple more “What I Learned” essays. I fully admit, however, that this blog is one of the lower priorities in my writing. Once the Tour de Holmes wraps up, though, I do need to think of another weekly feature to take its place (ideally one with a lot less research needed). We’ll see, we’ll see.

An Interview and a Review

shameless self promotionA quick note of a couple of things I’ve done recently as I prepare for The Grand Masquerade.

Lengthy interview with Jeu de Role magazine

Jeu de Role
Jeu de Role magazine

I recently had a lengthy (over 5,000 words!) interview with French magazine Jeu de Role. They gave us permission to post the English translation online, so it’s now up at the White Wolf website. I’m cross-posting it here partially to continue notifying people of cool stuff I’m involved in, but also because we got a chance to dig into some of the ideas and plans we have for this crazy Transmedia thing Rich and I are doing these days. So if you’re interested, check it out here:

http://www.white-wolf.com/community/news/jdr-interview-(in-english)

I babble about technology and roleplaying games

I talk about some shit
I talk about some shit

Readers have been asking to see links to stuff I’ve been involved with, so I’ll try to do more of that. This time, I have two links.

One of the panels I sat in on at GenCon was “How Technology is Changing RPGs.” It was a fun conversation, and the guys at Obsidian Portal taped it and put it on Vimeo: http://vimeo.com/27481884

Also, I was recently interviewed for the American-Statesman about the future of roleplaying games. I wasn’t mentioned by name, but I did do that thing: http://www.statesman.com/life/life-guide/dungeons-dragons-grows-up-1698450.html?cxtype=rss_ece_frontpage