Tag Archives: kickstarter

Pugmire Crowdfunding News!

Hey all! I know things have been quiet on the Pugmire front lately, but I wanted to take a moment to give you an update on the Pugmirecrowdfunding campaign.

First off, back at Gen Con we said that we would have the crowdfunding campaign by the end of the year, but that isn’t going to happen. Partially, it’s because Rich and I have been keeping a careful eye on milestones, and we made that decision that we didn’t want the excitement for Pugmire — which is Onyx Path’s first creator-owned game — to be eclipsed by the Changeling Kickstarter and Onyx Path’s other announcements. But mostly it’s because we’ve been looking into some amazingly cool opportunities to show that Pugmire can be something really special. We both want this to be more than just a game, but a world that people all over can enjoy. It’s still up in the air how many of these opportunities will end up being a part of the campaign, but all in all I think the wait will be worth it.

And the good news is, the wait won’t be very long! Once the Changeling Kickstarter ends, we’ll take some time to get things ready for Pugmire, and then we’re hoping to have it active in the third or fourth week of January. After some debate, Rich and I decided that we’ll stick with the Kickstarter platform for the campaign, although we both want to try some new things this time around to get as many people as possible excited about Pugmire.

One of the things we’re trying is making a playable game available the day the campaign launches. I’m calling it Pugmire Early Access, and it’ll be more than just a manuscript tossed up for review. It’ll have some art and layout work done, to give you an idea of what the full game will look like. If all goes well, then backers will be able to start playing Pugmire as soon as they pledge, so everyone will know if it’s the right game for them.

In addition, part of the goal of the Kickstarter is to get Pugmire into retail. I’m a big believer in buying and selling games online, but I also know that many people get their first taste of games from their local stores or from retail booths at conventions, and we want to try and support that.

Those are just a couple of the ideas we’re exploring for this campaign. We’ll make more announcements as the date gets closer, but for now keep an eye out in the second half of January. And until then, remember to be a good dog!

Holy Crap, I’m Busy

Photo by Joelle Silverio

It’s been a while since I’ve done a personal update, and since a few things have fallen into place recently, it’s a good time to update and recap.

Health: Last week I got a nasty cold that I’m still shaking off (probably due to Atlanta by Night). For a while it really ramped up my vertigo, but it seems to have died off. However, I’m still struggling with mild dizziness and headaches as I continue to get the last bits of congestion out of my head.

Continue reading Holy Crap, I’m Busy

Meaningful Content, Coming Soon

Have Blaster, Will Travel
Have Blaster, Will Travel

I know that for the past several weeks my blog’s been a bit devoid of content, aside from mentioning the slew of interesting things I’ve been involved in. Most of that has been due to working on the two anthologies that hit my desk, as well as a number of podcast interviews. Further, I wrapped up one tabletop game I was running (or at least, the first season of it) and started a second. I’ve also been increasing my time at the gym, as I’ll be working with a personal trainer two to three times a week in addition to my usual cardio. There’s other personal stuff in there as well, but the practical upshot of all of it is that whenever lots of things are changing in my life, the blog is always the first thing to go.

I always intended this space to be irregularly updated as I had time, but after working on Tour de Holmes, I got used to posting at least weekly, and I feel like I’ve fallen off of that wagon. Anyhow, I’m hoping that I’ll be able to get back to more regular updates of actual content here soon. I’ve got another “What I Learned” in the back of my head, as well as another game design thought (this time about implicit rules). I also have a couple of topic requests from last year that I can get to. Finally, I’ve been kicking around an idea for a project with Meredith Gerber, but I don’t have any details to share yet.

In the meantime, one of the previously mentioned anthologies is getting a Kickstarter. This is the one for Bulldogs! called Have Blaster, Will Travel, which features some great writers like Greg Stolze, Gareth Skarka, Jared Axelrod, Christiana Ellis, and Mur Lafferty. The Kickstarter is to help fund the print run of the anthology. There’s all sorts of cool stretch goals, including hiring new writers, getting new artwork, and even (my personal favorite) getting me paid $100 more for my work! So, this is a really great way to support my work, as well as helping out Galileo Games, which is turning out to be a really smart company that puts out quality work.