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How I Write

Recently on Chuck Wendig’s blog, he was talking about the nuts and bolts of his writing process. I posted a comment about my own process, but thought I would expand on it a bit. First off, because I write at work as well as at home, I don’t have a daily timeframe in which I [...]

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Slowing Down Development of Marvelous Superheroes

This might seem like it’s related to my recent post about ending Whitechapel prematurely, but it’s largely unrelated – it’s something I’ve actually been thinking about for a few weeks. Let me give some context. I tossed out Marvelous Superheroes about six months ago. I expected maybe one or two people might find it interesting, [...]

Marvelous Superheroes: Why It Haunts Me

After my post yesterday, I got into a comic book vibe and spent a number of hours poking at my ever-evolving superhero game, Marvelous Superheroes. I just put up a zip file of the 0.2 version on the “Free Stuff” page, in case you want to take a look at it. I realized that, as [...]

Marvelous Superheroes

What happens when a game designer gets an itch to play with some house rules and loses complete control over his ideas? This: Marvelous Superheroes From the Introduction: I have always loved the Marvel Super Heroes game from TSR, and over the years I have often considered it to be a good superhero game for [...]