Tag Archives: Robin Laws

Moving from Blob to Blob

Image of Chuck Wendig from Facebook

For a little over a week now, assassin dog robot Chuck Wendig has been trying to wrap his head around storytelling in games. He’s posted about it three times, in case you want to download his brainmeats: 1

Part I; Part II; Part III

This is something we’ve been talking about at work lately. While I’m certainly not going to say that I have the one true answer, I did write up a pretty lengthy email about my opinions on the matter, which I’ll paraphrase here. I should note that, in this case, I’m primarily talking about video games and balancing interactivity with a scripted narrative structure, but there might be some bits that might work for other interactive games (like those funny ones you kids play with the strange dice and the killing of orcs).

Continue reading Moving from Blob to Blob

  1. I’ve noticed that when I write about Chuck, my blog gets a certain Warren Ellis vibe. Maybe there’s a pill for that.