It’s been a while, so let me recap: “What I Learned” essays are not game reviews in the traditional sense. Rather, I talk about what I learned as a designer from playing the game in question. Sometimes I learn awesome things from terrible games, and sometimes games I love don’t actually give me any new insights.
This past weekend, I played Spec Ops: The Line….
Wait, before I start. This essay will not just “contain spoilers” as we mere mortals understand it — I will ruin the entire game for you. I will spoil this game like five-month old milk. Here be spoilers. Spoiler alert. Seriously, I’m going to talk about the end of this fucking game, a lot. If you haven’t played it, just know that it is not a typical shooter, and the narrative is worth the six or so hours it’ll take to get through it. Come back when you’re done. I’ll be here.
(Oh, and avoid the comments, too. Spoilers there as well, most likely.)