Tag Archives: work

So… Much… To Do….

I Look At Keyboards A LotAfter I got back from The Grand Masquerade, I had to catch up on work I missed during the show, as well as new opportunities and ideas that came from the show. Then I helped to get the Vampire 20th PDF sorted, fixed, and out to people. And just when I thought I was getting caught up, I got hit with a nasty headcold/flu that has been knocking me down all week. Which is, of course, perfect timing, as I had planned to get stuff done after the Vampire 20th/GenCon/Grand Masquerade run.

Tour de Holmes: I missed last week again, which is doubly irritating because the story is “The Three Garridebs,” and I don’t have much to say aside from “it’s The Red Headed League with a couple of interesting additional bits.” Since my essay on it was so short (I just finished it up), I’m going to see if I can get two out this week, and then make a serious push to get the last six stories read, researched, and written. My hope is to get this wrapped up by Thanksgiving (end of November for my non-US readers), take a break from it over December, and then approach it in January with a fresh eye towards turning it into a proper manuscript.

Vampire: The Masquerade Retrospective: The folks at FlamesRising.com have asked people for retrospectives on Vampire: The Masquerade. I think it’s a great idea, and I definitely want to contribute to it, but time has not been my friend. I’m hoping to knock something out this week.

Far West: I recently got the setting bible for Far West so I can start working on a short story for in the upcoming Tales of the Far West. The draft is also due by the end of November. I have a half-pitch in to Gareth, but I need to dig into some parts of the setting a bit and see if the story takes shape.

Personal Projects: I have a personal project that I’ve been working with a publishing on for a few months now. A lot of higher-priority things have taken priority (on both sides), but I’m hoping that I’ll be able to announce something soon about that. I’ve also had an itch recently to take a crowbar to my old Whitechapel drafts and turn that into a proper novel, but at this rate it’ll be at least December before I can even think about that.

Gaming: I’ve started up two new tabletop games – a weekly game over lunch at work (a homebrew fantasy game of my own creation that’s getting its first test run), and a biweekly-ish Sunday night Vampire 20th game over Skype between some folks in the office and our new friends from Machinima Realm over in LA. The one game needs some polish (as I’m reworking the rules as we play), and the other requires some maintenance writing in order to communicate information more easily over the Internet, which mean both games also qualify as “writing projects” on some level. I’m also getting back into playing in both the local Sabbat and Camarilla LARPs as well, which knocks out one day a month (although that’s so much better than two nights a month), as well as increasing my email RP a bit, but I’m doing a pretty good job of keeping my bandwidth on those reasonable.

Work: And this is all on top of working on the outline for Victorian Lost, organizing and working on the development of Mummy and Werewolf 20th, finishing up work on Strange, Dead Love and Dust to Dust, keeping my podcast up to date, starting up a new blog, and the other three zillion projects I have going on over on the White Wolf/CCP side of things. Although my interview on Machinima.com did come out recently:

This Blog: I do have some ideas queued up for this blog as well, including a couple more “What I Learned” essays. I fully admit, however, that this blog is one of the lower priorities in my writing. Once the Tour de Holmes wraps up, though, I do need to think of another weekly feature to take its place (ideally one with a lot less research needed). We’ll see, we’ll see.

Brain-Dead Grand Masquerade Update

I am so brain-dead
I am so brain-dead

Back from Grand Masquerade. It was an amazing, wonderful, bizarre, exciting, and utterly exhausting time. As such, I’m pretty brain-dead today, but I wanted to at least let people know that the updated version of “Your Game Sucks” that I presented at Grand Masquerade this year is up on my Free Stuff page in PDF. If my recorder worked and I got a good audio recording of the panel, I’ll make that available somewhere as well. Same with the White Wolf 2.0 presentation — that’s been updated on DriveThruRPG.com, and there may be audio from it if all goes well.

As for the rest, I may be able to put together something coherent involving my thoughts from the show. Right now, though, all I can think about is email and sleep.

Lengthy interview with Jeu de Role magazine

Jeu de Role
Jeu de Role magazine

I recently had a lengthy (over 5,000 words!) interview with French magazine Jeu de Role. They gave us permission to post the English translation online, so it’s now up at the White Wolf website. I’m cross-posting it here partially to continue notifying people of cool stuff I’m involved in, but also because we got a chance to dig into some of the ideas and plans we have for this crazy Transmedia thing Rich and I are doing these days. So if you’re interested, check it out here:


I babble about technology and roleplaying games

I talk about some shit
I talk about some shit

Readers have been asking to see links to stuff I’ve been involved with, so I’ll try to do more of that. This time, I have two links.

One of the panels I sat in on at GenCon was “How Technology is Changing RPGs.” It was a fun conversation, and the guys at Obsidian Portal taped it and put it on Vimeo: http://vimeo.com/27481884

Also, I was recently interviewed for the American-Statesman about the future of roleplaying games. I wasn’t mentioned by name, but I did do that thing: http://www.statesman.com/life/life-guide/dungeons-dragons-grows-up-1698450.html?cxtype=rss_ece_frontpage



The Grandest and Masqueradiest Show

The Grand Masquerade is next week.

This is, in many ways, a unique experience. It’s absolutely the first time we’ve gotten a lot of different World of Darkness communities together. Live-action, tabletop, card games… all of them are together under one roof in a gorgeous hotel in New Orleans. It’s a great chance to get together and talk about the past, present, and future of the World of Darkness. I’m sure I sound like a shill, but fuck it; I’m the World of Darkness Developer now, and this is an entire show about the World of Darkness. I’m pretty pumped.

On the other hand, I’m nervous as well. We’re going to make some big announcements – maybe not earth-shattering in the grand scheme of things, but certainly we’ll be talking about stuff I haven’t been able to talk about for a while now. I’m doing my usual yearly panel of new LARP theory, as well as reprising the last two I’ve done, and I’ll probably be on a few other panels as well. I’ll likely be audio recording whatever panels that we won’t videotape and post on YouTube. I’m sure folks will have lots of questions, and I want to make sure to do my part to make myself as available as I can for the community to answer the questions I can. Plus our usual slate of awesome parties. It would be great if I could actually get some gaming in, but it’s a lot of stuff going on.

I’m sure I’ll see a lot of folks there that I haven’t seen in a while, and meet new folks for the first time. It’ll be weird to have many of my social networks interacting under one roof as I bounce from being “Eddy the guy I used to game with” to “Eddy the WoD Developer” to “Eddy the person” and back again about a million times over the course of several days. Being an introvert (even if I am a very social one), that’ll take a lot of energy out of me. Normally, I wouldn’t be too worried, but I’m going to roll from the convention right into a lot of work stuff, and then another convention, so I won’t have a lot of time to recharge. I may just say “fuck it” anyhow, but we’ll see how it pans out.

So, yeah. Excited, nervous, and weird. I’m in as crazy headspace right now. This show will be memorable, though, that’s for damned sure.

Russell Beat Me To It

I was planning to talk about our company retreat and how us nerdy game designers ended up breaking our poor facilitator’s team-building game…

but Russell already beat me to it. So, yeah, what he said. About the only thing I can add is that I proposed a system where everyone was the spy (in order to communicate the same message), and my team actually got the problem wrong because we all suck at math.

My New Title

For a month or so, I’ve been scrapping personal projects, pulling away from potential commitments, and generally rearranging my personal life. I mentioned in passing that I had a couple of work opportunities pop up that I was really excited about, but I needed to make my personal life more flexible to better plan around them. At GenCon, I was able to announce one of those opportunities. I realized that some people who read this blog might actually be interested in the news as well, so here goes.

Previously, my title at White Wolf had been “Alternative Publishing Developer.” As the stuff I work on moves from being the alternative to the way we do business, we realized that my title was a bit of a misnomer. I suggested a few options (including just “Developer”), but my boss surprised me by giving me a much bigger title.

As of August 1, I am the World of Darkness Developer for White Wolf Publishing.

My job duties haven’t really changed as such – they’ve just increased in scope. I had already been shepherding a number of World of Darkness products in my time with the company, and over time the other guys have trusted me more and more to make my own calls on things. In retrospect the title is making official something that’s been happening unofficially for a while, but it’s still an amazing vote of confidence to even be offered the chance to call myself the World of Darkness Developer.

So, that’s a lot of the reason why I’ve been crazy busy lately. The post-GenCon rush is starting to die down a bit, so things are settling a bit more, and hopefully I should be able to get back to my backlog of topics to blog about. Plus I do have another (much less time-intensive) personal project in the works that I’ll serialize on this blog at some point – I want to make sure I can build up a backlog before I announce it, so if I get hit with workworkworkworkwork again, there won’t be a pause in the project.